Oh hey that's a cool song.
This was cool and I approve
-Edit
Lol sounds good. I'll bring some colored pencils XD
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Oh hey that's a cool song.
This was cool and I approve
-Edit
Lol sounds good. I'll bring some colored pencils XD
I wanna do the whole damn song!! wanna help me color? :c
fantastic plot twist
Not Mr Snuggles DX
Cool game
cool game
Thank you for the timely review.
Honestly, I can't get enough of the game over screen
spadezer wtf u werent following me until 18 minutes ago thats right im calling you out right here bro
The song has a retro PS1 style to it. It brings across dark and unsettling vibes, which is very adequate for a scenario in which the protagonist is on edge and cautious. I think the ambient route is a good choice especially for a game setting since it's something that doesn’t' have a clearly defined end point and would make it easier to loop. Musically, I appreciate that even in an ambient style, it's not a dormant song. Compositionally it's rather busy, which helps put forward the unsettling and creepy vibes this is trying to go for. The choices of synths and percussion samples feel raw and simple, which I think bring across a retro style. However, the mix could benefit from some EQ work since the high frequencies are a bit piercing. It also doesn't help that you have long cutoff style synths happening (or it might be heavy reverb sounds). With the long cutoff synth playing a lot of notes quickly, the pitches collide and make the mix sound busy. It is a good choice if you don't want the notes to have a clear beginning and end, which add to the unsettling nature of the song, but with the state this mix is in currently it comes across as an effect that isn't clean. It won't feel as refined. That's really the only critique I have though. I see that you have some gameplay video linked in the description, and the song works very well with the game/visuals you've got. I'd say this is a pretty good work. It's a little weird, but for not hearing you before I think this shows some decent talent.
I really like the organic orchestral instruments combined with the synths. You blend them really nicely. The synth reminds me of the DKC's Aquatic Ambience music for the underwater level. You have a really good intro. You have a nice soft motif that you've introduced with the synth, and the strings and drums compliment the main theme softly. You also transition to your second section starting at 1:48 nicely. The mixing holds it back a little bit. The bass is boomy and makes the mix feel crowded like the compressor is being pushed. And I can tell the issue lies mostly with the bass you have since when this section transitions around the 2:42 section when the bass is only playing a note and ringing out, the balance sounds nicer. I think the other part that's contributing to the bass's boomy feel is that it only feels kinda like a synth in the sense that it's only low pitches and doesn't emphasis the higher harmonics. I can tell they're there because I can hear the plucking like sound of the bass, but it's not well defined. Drums could be louder so they sound closer to the front. The third section starting at 3:13 Sounds a lot different compared to the rest of the song to the point that it makes me think that you're treating this is song as 3 different songs for the three scenarios of the challenge. This section reminds me of an older Street Fighter game. By itself, this section comes across as high energy and definitely has final boss energy. The sound choice is good, but the mixing holds it back, similar to what's happening in the second section. The mix feels crowded and could benefit by making sure that you're leaving headroom before pushing your compressor. The lead synth you have is a great choice and I like how it soars in the mix, but it could use a little refinement. It sounds a tad dry and under processed. Just a touch of reverb would help it out a lot.
All in all, aside from my critiques I like what you have. I like to see when people are experimenting with uncommon time signatures, and none of yours felt unnatural. Not the easiest thing to do. Honestly your piece as a well-crafted feel to it. The soft intro has a really nice touch, and the 2:42 section compliments it nicely. I think this is a good display of raw talent, but just needs some practice and refinement.
Thanks Spadezer! I'll have to remake this at some point and implement your suggestions. Thanks for the review, means a lot.
I like the simple synths you have. They give it a nice retro vibe, and they're not so simple that they fall into a chiptune trope. The composition works with a boss fight style, but it was difficult for me to tell if I was listening to a long intro or the song was mostly just feeling like it was building to something. Looking through the comments, it seems like what I'm listening to is a piano for most of the song, which I'm not really a fan of. Especially within the context of what you're doing, it comes across as a hard to follow instrument for what you're trying to accomplish. The frequencies of notes that it’s playing in don't resonate well with each other and makes it feel like it's crowding the mix especially in that range, which makes me think you're trying to use it in an octave too low for what you're doing with it. A great example of what I'm talking about is at 2:36. I almost couldn’t tell you're using cello voices since both those and the piano are competing for the same range. The bass frequencies of that piano are also competing with the low frequencies of the drums that you've brought in as well. Other than sound design and mixing issues, I don't really have any big critiques to bring forward. I can see what you were going for with the piano instrument and trying to use that as the motif for the protagonist. I think you still could have used it, but just not as the main focus. It could be an important element of the piece, but if you wanted to treat this song as a story, it would also help to add as melodies above it as the moments and hits between the protagonist and their foe. A fun creative idea would be that impacts that are had in the fight would also impact the protagonist's strength and zeal. As the fight draws out, you could change up the arpeggiation to make it sound more frantic and strained to resemble the protagonist's increasing struggle not just in the fight but to keep himself going.
I like the style, and I think what you have goes with what you were trying to accomplish. It could be more refined, but core execution is decent.
This is a mood
I really like the colors and the glitching-like effect you have going on.
Pop... Pop
Here because of the song. Love your style <3
Do you like dubs? Do you like Wubs? I've got them in SPADES! Sprinkled in is some actual melodic content so you don't think I'm a hype junkie
Age 32, Male
Engineer
Michigan, USA
Joined on 1/15/11