00:00
00:00
Spadezer

249 Audio Reviews w/ Response

All 425 Reviews

I don't like how good the composition is

There's too many notes. There's chords everywhere, tons of sustain pedal, there's no way I could recreate without clicking a bunch of MIDI notes in place, and yet it spews of emotion. I feel so inferior needing to comment on this, and you make me sick. I'm assuming you had to record your playing because that would be so much work (in one session) to click in every note, and from what I can tell it sounds flawless. So you know what, I'm going to remove some score out of production out of spite.

I'm joking with my last sentence. For real, it feels wrong to nitpick because there isn't a way I could compete, or in a way relate, with this within a similar style. The only real things I don't like is that I had to turn up my volume compared to other songs since you haven't normalized your song file to what NG can output, and there are sections like 1:48 that the left hand is playing louder than the right had so it makes it more difficult to listen to the melody. The production also sounds like recorded electric piano as compared to something like Francesco Parrino on Youtube. I can't put my finger on what it is, but your song (compared to a recording studio recording) is lacking the richness in the bass. Video I used for reference down below.

Well done, this is a great piece. It's upsetting, but well done lol.

Solacitude responds:

Sorry for that! I'll try to do worst next time :D
I really like your humorous way of putting it hahaha!
It's obviously a little bit full of notes. There was in my mind, an extremely skilled composer in @LucidShadowDreamer I pushed my limits on some aspects, maybe it shows a little bit. I tried to compose something that could give a chance to get to the next round as piano solo against a wide range of either piano composition styles, orchestral music, or electronic. LSD is extremely good in all these categories so I had to level up my game a bit! :) I left a plateau recently in my learning journey so this contest it testing where I'll plateau next, and it makes it 10x more exciting to me!! I'm very glad you appreciated the composition like this! Among everything I ever composed, Windy is my favorite. I'm also extremely happy by the way you consider it, and how it's received!

The flawlessness that you perceive, is made of hundreds of littles flaws.
I would also not be able to compose this by placing notes!
It has to be felt phrases played on the keys.

Thanks for the constructive review! I already made a couple corrections on the mix and it sounds a bit better. I'll update it in the next days. The loudness I went with loudnesspenalty.com but you're right! I should consider NG average loudness instead. I'll take that into consideration, maybe crank up the maximizer or readjust the mics volumes.

I used a Steinway grand library on this one. Maybe the lack of bass gave this effect of electric piano. No library can be equal to real piano recording though, but I try to get it as close to the real thing as possible, the real acoustic piano is always better :) Maybe one day I'll have a Steinway! I'm a long way from there though, gonna have to keep on with libraries.

Thank you very much for the tips and the kind words!

Surprise orchestral piece. Nice to see you branching out. I don't think your instruments sound professional or recorded. I know that I personally haven't dove into this genre to know too well how to work with orchestral VSTs, but my guess is maybe there's more work needed on humanization for the notes. On repeated listens, the issue becomes more apparent particularly in sections such as 0:13. I'm assuming all the notes start at the same time, but because the strings take longer to resonate than the flutes (and English horns???), so it sounds like they start late on their attacks. Because of that, you get sections like 0:23 that to me sound sloppy. The mixing around 0:48 doesn't sound as balanced as I'd like. It's a tad difficult to hear the melody above the backing strings, especially since this is an area that you're less focused on how the instruments attack the note. 8th note triplets have a much quicker attack than whole notes, and you have them all attacking the notes the same. Maybe you're limited by what you're VST can do, but humanization is one of the main reasons I don't work in this genre lol. There's so much work that goes into making it sound natural (unless you pay an extravagant amount of money to get some high quality orchestral vst packs). That being said, excellent sound dynamics on the snare at 0:34.

I do like how you've kept the rhythmic motif throughout the whole song. It definitely has that JRPG feel. You may not have explored it as much as it was a common thread underlying the whole song, but you do craft a bunch of context around it. Your chord progressions are top tier, you have good energy dynamics, and you even step into different keys here and there. Not sure I agree with the minimal instrumentation for the final chords of the song.

It's not often I get to nitpick LSD on something, but even then this is still a pretty enjoyable piece.

LucidShadowDreamer responds:

Thank you for leaving a review! It's been a while; I hope you're doing well :)

My VSTs are definitely getting a bit outdated. As you say, the price tags on the latest stuff are quite... Intimidating. That said, I agree there are things I could've improved in this piece, with the tools already at my disposal! I ended up having very busy weeks (unrelated to music) for this round, unfortunately. I do wish I would've found some time to humanise a bit further. Alas, at the same time, I am very impressed with Solacitude's piece! I am not entirely convinced improving what I've got here would've made enough difference in this case!

I'm happy to hear you enjoyed the composition regardless ^___^

P.S. The light instrumentation in the end is a reference to the many victory themes one hears after finishing JRPG battles; hopefully with that context, it makes sense for some of the tension to be resolved!

I like the intro. It's an off the beat intro that had me hooked. A slightly quirky and upbeat feel. An initial issue that I notice is that the song feels like it doesn't move very purposefully at spots. It's not that it's repetitive, but it feels more stale, like it's missing some energy or some driving element. I say this lovingly, but the outro feels like a train wreck, and I don't mean that as an insult. It feels like impending doom that's uncomfortable for the listener lol. I don't like that it just ends

Mix wise, it doesn't feel that clean. I can't really put my thumb on it, but there's a lot of mid to high frequencies taking up the full mix. It doesn't sound too over compressed, and the balance is good for the most part. I do like your use of chiptune synths mixed in with modern softer synths. I feel like that's a good combo, even though a couple of sounds might be a little dry, for example, the sub bass at 2:05. Overall this is a pretty nice piece. It just feels like it's missing a few key things.

TheNormalMusic responds:

That's a great review! Even when it has lots of underdevelopments it somehow got high reviews on contest... somehow...

Oh that intro is clean. I'm upset at how good this song sounds. It's also super happy and bouncy which is also pretty enjoyable. I'm less fond of the 1:10 section though. It feels a bit too bright with the mixing compared to how warm the intro is. Fun and unique chord changes 1:41. The snare doesn't cut into the mix as well as it sounds like it should. It sounds too big to be in the background as much as it is. Once 1:52 comes in, your soft atmosphere is just so warm and refreshing.

Really my big critique on this is when the song gets loud. It's not loud and painful, but I think your mix suffers. I mentioned that it feels bright, and it's probably because you saw synths are too hot in the mix and crowd out the melody. The probably could benefit from some more high frequency filtering. I think the percussion could benefit from cutting through the mix more. I like the soft kick, so it doesn't need to do much more. There's appropriate sidechaining there. However, I've already mentioned that the snare could be more front and center. I really can't tell if you're trying to use high hats or cymbals in that section.

For me this is more difficult to score compared to most NGADM songs I've had to review, because most people produce content in a song that's pretty consistent in the song. There might be some uniquely good or uniquely subpar spots here and there, but not like this. As you can tell by my writing, I think there's sections that you nail it, and it's basically perfect. Then there's other spots were you have a full ensemble of sound happening that suffers in mixing particularly. Which I get it, trying to make a big space while being clean is difficult. My advice is to use reference tracks/songs while mastering/mixing. They'll give you an idea of how your song compares to a professional mix and help you keep in check what's supposed to be in the foreground and what belongs in the background. It also helps keep you mix in check if you're getting, what I'll call, producer fatigue (when you've listened to your song so much that you get used to your mix). This one is difficult for me to give a reference track suggestion, but a couple I would suggest would be Ganbatte by Pogo, and The Days by Avicii. They're not as close as I'd like, but they should be similar vibes.

icantpronouncethis responds:

Thank you for the thorough critique.
I've been getting the reference track suggestion so I should start researching about it.
Thank you so much for the examples too.
If you don't mind sharing, How would I go about using a reference track?

Tuesday, September 17, 2024
10:30 PM

Oh boy, this one is a ride. I like the pic that you have compared to what you've got in your song. Definitely makes sense. I really do like the feel of this, and I get the sense that it won't be for everyone. However, I do wish the mix wasn't as tiring. Honestly this has a bit of brilliance I think. I wouldn't expect something that sounds so haphazard to work as well as it does. Almost like you failed at making a song for the Newgrounds worst song contest. You've got a rhythmic motif that you revisit and explore, and the whistle/flute that you break to, like at 0:45, feels like it works. You do have some issues with instrumentation that makes it feel like it's not in the same environment. For examples, the rest of the orchestral elements at 0:54, and the harsh guitar like synth at 1:02. They both sound cheap and dry compared to the rest of what you have.

Okay hold on, you started 4 hours before the deadline and made this??? I'm not even mad. I applaud this

trixelbit responds:

Brother, everything you just put down, I'm picking right back up lmao.

I'm just as surprised as you that segments fit as well as they did, despite not having a central theme guiding all the decisions.

Though the mix definitely feels like a major thorn that sticks out.

With only 4 hours, I just kinda started panicking and throwing anything into the track.
Still feel good that I atleast got something done instead of dropping out.
Felt like a real anime plus ultra moment for me.

I'm glad you see appeal of the song. Though I totally get why this has people divide when listening.

Thanks for listening and providing the thoughtful review!

I get the sense that the song had a long couple of buildups, which makes me feel disappointed that it basically ends at 2:11. I was feeling pretty invested in what you were leading up to. The balance is great and the mix is clean, although I'm not sure about the high hats. The choice of instrumentation is light and sweet, the choir especially fits in beautifully, although I'm not sure if I agree with your synth choice in 0:45 only because it seems so different from the rest of the song that you have. It may have worked out better if there was a big section that called back to it or referenced that section in a big way. Maybe you ran out of time or either bit off more than you could chew. Aside from that, it sound beautiful. It has nice transitions and has a playful and ethereal feel.

Nice little piece. The title fits it pretty well. Not much to say but good work :)

Lordant responds:

Thanks for feedback :3

I personally love doing long buildups, and there was a climax in the mockup, but I didn't have enough time and passion to finish it, so I changed the structure a bit (well, I need to stop doing my works at the last day before the deadline). As for the synth, I personally quite like it, although it is a little out of the arrangement. Maybe I will change it, if I do a revamp of this piece.

Yo that intro is dope. Super good hook. It really had me jiving and ready for whatever you came in with the drop. I wasn't quite sure about the drop at first, but as it continued on, I think it's a solid complextro feel. I'm definitely impressed with those that can pull of this style similar to MDK since I don't think my writing process would help me emulate this well at all. I do want to nitpick the drop though, and the issue I had repeated itself at the start of the second drop too at 2:56. I can't quite put my finger on it, but I think my issue is both that it feels a little dry, and it's also missing some connecting background white noise of some sort. I wish I could find the video again of a producer who was breaking down their design process, but a trick I've done is to add crowd noise in the background. It's not very loud so it's more felt than heard, but it really can make a section feel connected and energetic without adding more sounds to the mix. It's a pretty neat trick that's hard for people to notice too ;)

Overall, I'm pretty happy with the mixing. It's so nice to hear loud music that's not crowded, and I was even starting to get afraid that I was just turning into a broken record repeating "compressor abuse" in this contest. I think you also manage to make it sound full and big while also using a minimal amount of sounds, so I might actually be taking notes on what you did here for myself. However, and I hinted at this earlier, I think you managed to accomplish this at the sacrifice of having the synths feel a little dry. Some of this I would attribute to sound design choice. Kinda taking a guess here, but your bass synths have a sense of mostly being made of saws and squares without any poly voices or dimensional expansions (assuming your using serum). Best example is 2:15. Again, I appreciate what you've done because it makes the mix super clean, and I personally appreciate clean mix more than pretty sound design. But it feels like it needs a few sprays of water mixed in lol.

Also where's the cover art? It's not placed in the description (at the time of this writing)

NatahDN responds:

the cover art is the thumbnail of the song ( I'll probably start posting the art in the description lol)

also tysm for this great feedback :3

I seriously dig this. There's a lot of solid work that went into this, but especially for a psytrance song it's a bit too dry. The bass sounds really good, albeit a little tiring on the ears, but it really could do with some filter and slight reverb automation. It also feels a little too shallow too, so it probably could do with some beefing up in the low frequency area, and the higher frequencies of the base could be more stereo to help it feel wider. There was a lot of details in the background that really added some nice atmosphere to the mix, and I was soaking it up since this really grooves well. It's a solid piece that grooves well, but feels a little stagnant.

burningmagma responds:

Thanks, I'll make my next song more full. :)

QUACK

Fwiller responds:

true!

What I need is some good rock/metal in the NGADM, and I think I got it

Mischa-head responds:

Thank you! More coming soon :D

Do you like dubs? Do you like Wubs? I've got them in SPADES! Sprinkled in is some actual melodic content so you don't think I'm a hype junkie

Age 32, Male

Engineer

Michigan, USA

Joined on 1/15/11

Level:
12
Exp Points:
1,396 / 1,600
Exp Rank:
48,369
Vote Power:
5.38 votes
Audio Scouts
5
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Trophies:
12
Medals:
67
Supporter:
7y 5m 24d